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BIOMIMIC TRIPLE ACTION CAMPAIGN

A full-funnel digital launch translating complex dermatology science into relatable, trial-driving storytelling.

Digital illustration of a campaign asset
Digital illustration of a campaign asset
Digital illustration of a campaign asset
Physiogel daily moisture therapy product range

ROLE

Art Director

Content Creation

Game UI/UX

DURATION

3-Month Integrated Campaign

PLATFORM

Full 360 Digital Campaign

REGION

MALAYSIA

The best thing about this campaign? Nobody could try the product. So we made people come and get it instead.

OBJECTIVE & CHALLENGES

Launch Physiogel's BioMimic range, a clinical skincare line built on three healing stages, into a Malaysian market dominated by larger, better-known competitors, during a national lockdown that had closed every physical trial channel the brand had ever relied on.

No Trial Pathway

Physiogel had no official sampling. Curious buyers had to commit to a full bottle or risk an online seller.

Clinical Perception

Trusted by dermatologists but emotionally distant from consumers. The Biomimic Technology science felt like a barrier, not a benefit.

Quiet on Shelf

Quieter than QV, Cetaphil, and Eucerin. And the product is more expensive without the familiarity.

FINDINGS

Audiences at home were responding to interactive experiences, not more brand education. Clinical skincare's category default, from lab coats, graphs, derma endorsements, was saturating feeds. And every physical sampling channel was shut.
1 in 5 Malaysians experience skin conditions, but 50% hesitate to try new skincare because of flare-up risk and product waste. The barrier to entry for a clinical brand wasn't awareness; it was the cost of being wrong. A full bottle of an unfamiliar product was a bet most consumers wouldn't take.
Trust in skincare increased when science came through human stories, reassurance, and visual clarity, not clinical explanation.

KEY INSIGHTS

If trial is the barrier and clinical explanation is the wall, the answer isn't more education. It's a way to put the product in people's hands, through a brand experience that feels human enough to earn the request.

STRATEGY

The strategic problem wasn't "how do we run a campaign during COVID." It was bigger than that...

Physiogel had never offered samples before, and lockdown had closed the only physical trial paths that existed. If we were going to convert sceptical, premium-resistant audiences who'd rather skip than risk a flare-up, we had to introduce first-party sampling, and we had to introduce it through a channel that could reach them at home. We co-developed the campaign architecture around three connected bets.

BET 1: De-risk the trial decision by introducing first-party sampling.
Most Physiogel prospects had been stuck on the same choice for years: commit to a full bottle of an unfamiliar premium product, or trust a grey-market seller. Both options asked the customer to absorb the risk. We bet that offering a free, branded sample, direct from Physiogel, would unlock a segment of the audience the brand had never converted before, particularly the 50% who'd been hesitating because of flare-up risk and waste.
BET 2: Lead with characters, not clinical graphs.
Audience research revealed that trust increased when science was conveyed through human stories, rather than clinical explanations. Most clinical skincare launches default to lab imagery and graphs. We did the opposite, personifying the three healing stages as a "BioMimic Squad" would make the technology feel warm, memorable, and reassuring on a phone screen, where a graph couldn't compete with character.
BET 3: Build an interlocking funnel
If the audience couldn't come to the product, the product had to come to them. Most launches run education, sampling, and testimonials as separate tracks, hoping the results will add up.

We designed them as one closed loop:

Video → Microsite → Mini-game → Sample → Testimonial.

CREATIVE APPROACH & ART DIRECTION

The BioMimic Squad

Three characters are the three healing stages.​​

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Hydrator

Rescues moisture-starved skin

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Restorer

Rebuilds the skin barrier

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Repairer

Heals damaged skin barrier

Carried across hero video, mini-game, social content, and campaign assets.

Brand Tone

Knowledgeable

Caring

Quiet on Shelf

Inspired by the skin’s natural structure and powered by science, your daily moisture therapy is here.

Campaign Main Assets

Campaign Hero Video

Storyboarded frame by frame: environmental stress → dull skin → product → Squad activation → Shield → confidence. Animated by a third-party studio under my QA.

​Campaign landing page

The campaign's hub. Hero video, product education, mini-game entry, and e-commerce. The full BioMimic-led journey.

Mini-game UX & UI design

Full user journey, interaction flow, and interface, from entrance, gameplay, sample redemption, and email capture. End-to-end.

MY ROLE

My first end-to-end campaign at this scope. Worked under our Creative Lead.
 

Owned end-to-end:

  • Art direction across all assets

  • BioMimic Squad character design

  • Hero video storyboarding and animation QA

  • Mini-game UI/UX, full flow

  • Social content across three pillars
     

Co-developed:

  • Campaign strategy and architecture

  • Phasing and channel mix

  • Sampling-as-screening mechanic

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THE EXPERIENCE

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CAMPAIGN MICROSITE

Hub for the campaign. Hero video, product info, mini-game, and e-commerce designed to move visitors from awareness to action.

Creative Intent

Create a low-barrier, high-reward entry point that educates without overwhelming.

UX & Visual Features

The site paired scrollable product info with animated visuals and a mini game, supported by share-to-social prompts for wider reach.

Game Mechanics

Players had play a game by collecting BioMimic Squad characters, unlocking samples, vouchers, and weekly lucky prizes.

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Game Section design and game play reference  for skincare brand physiogel triple action biomimic technology campaign landing page ui/ux design
Physiogel triple action campaign key visuals
Physiogel triple action campaign microsite design visuals
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MINI GAME UI/UX

The game achieved two goals: engagement and lead gen qualification filter. Only audiences willing to play saw the sample CTA, producing a higher-quality lead list for the testimonial phase.

BIOMIMIC SAVES THE DAY

The hero video was a story-driven animation showing how environmental stressors impact skin, and how the BioMimic Squad activates the triple-action shield. I created the full storyboard and oversaw the animation process, providing quality assurance and visual feedback to third-party vendors throughout the production.

VIDEO HIGHLIGHT

  • Visual data and storytelling merged to explain dry skin triggers

  • 3D-style character animation to personify Hydrator, Repairer & Restorer

  • Final transformation visualized through shield animation and radiant glow

  • Product CTA integrated into narrative, driving sample redemptions

Digital graphic design of a campaign asset

Social and performance worked as two sides of the same engine. Content carried the narrative. Performance made sure the right people saw the right message.

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SOCIAL CONTENT AND PERFORMANCE MARKETING

THE THREE CONTENT PILLAR

Your BioMimic Shield

Campaign, sampling CTAs, e-commerce

Protect Yourself

Product USP, how-tos, education

Share the Love

UGC and testimonials

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CREATIVE FOR PERFORMANCE

I designed ad creatives across formats, from story ads, promos, motion, in-feed video, and GDN banners, built as variants for A/B testing, across different messaging angles, visual approaches, formats, and CTAs. 

The "free travel pack" angle outperformed every other variant on link clicks. Trial packs offered as a reward beat brand education. That insight reshaped subsequent creative rounds.

RESULT & IMPACT

Engagement across the microsite and social ran well above forecast through the campaign window. The mini-game proved to be the strongest conversion mechanic; engaged players moved further down the funnel, from play to sample to testimonial, at higher rates than passive ad clicks typically produced.

What the campaign proved: Physiogel could compete on awareness and intent against bigger, better-known brands, when the channel mix and creative made the science feel inviting, not clinical. And first-party sampling, introduced through an experience instead of a form, opened a segment of the market the brand had never reached.

CREDITS

Campaign & Creative Strategy & Art Direction: WEBQLO Digital Team | Concept & Art Direction: Carmen Tan | Campaign Microsite Design: Wan Kei E (Landing Home Page), Carmen Tan (Campaign mini game) | Social Media Content Creation: Wan Kei E, Carmen Tan | Content Strategist: Lily Yeoh | QA & Oversight: Cherrie Koay, Izzy Yong

CAMPAIGN CASE STUDIES

KOSE UV Brightening series

KOSÉ COZY CORNER

UV BRIGHTNESS

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KOSÉ PROTECT THE CORALS, PROTECT YOUR SKIN

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ROCHE HER TIME MATTERS CAMPAIGN

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ELLGY PLUS CNY FESTIVE GONG XI HOP CHAI

INTERESTED?

If you're building a creative function, relaunching a brand, or need an end-to-end campaign partner who can own the brief from strategy to delivery, let's talk!

Open for senior creative roles, project-based contracts, and consultancy engagements.

Melbourne-based and remote.

© 2026 Carmen Tan

Brand & Creative Strategy · Melbourne

LET'S CONNECT:

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